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January 13, 2008

Steam, Light, Grid


An elaborate voodle. It took most of a Sunday, but thoroughly enjoyed moving panels around the grid. The "pixelate" effect generates a rich map on which to work and then it is a matter of intuitively putting on layers and rendering to see what happens.

The audio is made up of tracks from Eno and Byrne's My Life in the Bush of Ghosts, which are available for free download and remixing. Imagine if all musicians offered this from their back catalog.

Also woven through the audio are Dava Sobel's "Street Five." (via Negative Sound Institute) and city textures from Freesound.


December 20, 2007

Animal Pile


My last video post of this year. A quickie loop.

Videobloggers were ambitious in 2007 and the results are mixed. For me, the highlight of online video was Navlopomo. As Aaron Valdez put it so clearly:


"In this show-saturated, promote-yourself-to-death state of videoblogging it was great to see the videos from all over the world with no other intention than sharing. It’s just great to see people doing for the love of doing. I feel like it’s lost more and more every day, that idea that somehow this form will change things. There are a lot of people involved in some amazing projects, but somehow the magic is getting lost, those little moments."
-Aaron Valdez

My own inkling, and what keeps me going in online video for the next year, is the sense that we are building real value around something immaterial and ephemeral. What is permanent in this overwhelming flood of video? To me it is the distinctive voice. The tactic. The insurgent attack on the everyday.

A culture is growing around the desire to look thru another's eyes. This might be the real dream of cinema and not the vaudeville entrepeneur's hope of making a buck. We all want to make a living at doing what we love, but this is just the beginning of a new kind of discourse and new space for cognitive exploration. The practice needs nurturing before the harvesting.

And so, following the advice of a favorite and recently revived vlogger, I am giving this video post of an animal pile to a "voodler." Sam Renseiw's spacetwo : patalab, for me, is a model of this new practice:
1. take small camera everywhere
2. move through space letting the body/camera record its traces
3. post-produce the pieces into psychogeographic maps
4. repeat

All the best in the New Year.

December 8, 2007

Western Loop


This loop comes in at 33 seconds. Moving into epic scale! My daughter looked over my shoulder as I was making some final adjustments and asked, "What are you doing?"

Good question. I'm not sure, but I am looking deeply within a relatively short span of time and that is exciting. The conscious mind can only process something like 16 bits of information at any moment. The body processes millions of bits in the same moment. Deep seeing has something to do with moving aside the conscious mind to make way for something more expansive. I'm still learning...

Inspirations are coming from three who were together in art school:
Tom Phillips
Roy Ascott
Brian Eno (the student of the above two)


December 7, 2007

Another Loop


I can't get away from them. I will be posting one more loop to complete a loop series using movie iconography.

November 29, 2007

NaVloPoMo #29


One more loop completes the cycle of this month's game. I must admit, I'm getting tired of the ten second rule. Eager to go in new directions. This one for example is limited by the ten seconds. If the panels extended the flow of information - just enough - then it might be more interesting.

I want multiple asynchronous loops going out of phase, suggesting ever wider narrative landscapes. This can be done on a webpage with several quicktime movies playing and looping independently (bandwidth is always a concern, however). A five second loop, next to a twenty second loop, next to a minute loop. In some of the loops I have created this month, I replicate this independent play by capturing a minute of this asynchronous behavior. But really a minute is plenty to suggest eternity, especially when there are so many other things to see.

A static painting or photograph is the ultimate loop, of course. Some paintings you give several seconds, others several minutes and beyond. It depends entirely on whether the inputs trigger other pictures, colors, sounds, abstractions, movies, memories, fantasies. Selection of inputs is key to making the difference between generative boredom and just plain boredom.

November 28, 2007

NaVloPoMo #28


November 27, 2007

NaVloPoMo #27


Something a little different. Rhythm track from The Boredoms.

NaVloPoMo #26


NaVloPoMo #25


NaVloPoMo #24


NaVloPoMo #23


A time quilt.

NaVloPoMo #22


I've just discovered the writings of Roy Ascott, Brian Eno's teacher at art school. Static cinema, ambient cinema, the loop.

"Is it useful to discuss the thermodynamics of an artwork? An artwork is hot when it is densely stacked with information bits, highly organized, and rigidly determined. Hot artwork admits of very little feedback in the system artifact/observer, it's really a one-way channel; pushing a message from the artist, out through the artwork into the spectator.

Call it cool when the information bits are loosely stacked, of uncertain order, not clearly connected, ambiguous, entropic. Then the system allows the observer to participate, projecting his own sense of order or significance into the work, or setting up resonances by quite unpredicted interaction with it. We must also consider the cut-out mechanism that operates when an artwork overheats; when it is too hot; too densely stacked, with an overburdened accumulation of bits, a sort of infinitely inclusive field. Then the system switches to avery cool state and feedback of a high oder is possible."

- Roy Ascott, from "Behaviourables and Futuribles" in Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness

November 24, 2007

NaVloPoMo #21


More looping with foliage material.

November 22, 2007

NaVloPoMo #20


Phantom Loop Study #9

November 19, 2007

NaVloPoMo #19


Phantom Loop Study #8

NaVloPoMo #18


Phantom Loop Study #7

November 17, 2007

NaVloPoMo #17


Phantom Loop Study #6

November 16, 2007

NaVloPoMo #16


Phantom Loop Study #5.

November 15, 2007

NaVloPoMo #15


Phantom Loop Study #4:

Cheating by two seconds here. The single loop is 12 seconds to allow the central panel a full cycle. Then there is the same loop in reverse to replicate the palindrome effect. Palindrome ("loop back and forth") is available with quicktime pro, but it doesn't function very well over the net. So technically this is a 24 second loop. There, I don't feel guilty anymore. Rules are ment to be broken.

Images in this loop are from Wallaby Jim from the Islands, The Black Pirate and Captain Calamity.

November 3, 2007

NaVloPoMo #3


NaVloPoMo

November 1, 2007

Foliage


The colors are breaking down.

October 31, 2007

The Boring Everyday

Derik A. Badman's great blog about comics, multipaneled storytelling and generative literaure...etc. He is here quoting Alison Bechdel on "incidental life."

"The comic strip is the definition of quotidian: it comes out everyday, you read it on the toilet, it just weaves itself into your everyday life. It's about little details. It's not about grand sweeping dramas. Graphic stories are able to show incidental life without having to describe it. It would be boring in a book to read about a piece of crumpled paper on the floor. You might not want to waste time describing it. In a picture you can just show it without drawing attention to it, without pointing to it." -Alison Bechdel Madinkbeard » Blog Archive » Bechdel on Everyday

August 8, 2007

Exploding Cinema Tyrannies

Reading Matthew Clayfield's - A Cinema Exploded sent me to Peter Greenaway's Cinema Militans Lecture: Toward a re-invention of cinema

Four years old, but an important optimist's manifesto for reviving a dying art. I like that Greenaway thinks - as do I - that cinema has yet to come into its own. We have had mostly 100 years of finely illustrated text.

One of the greatest potential excitements is the ability and freedom now to fashion the frame to suit the content. Very crudely, a snake travelling across the grass suggests a long horizontal frame, a giraffe, a tall vertical one. And morphing such a snake into such a giraffe can be accomplished with hands-on ease. The frame can be cut and cropped with various layers of density, overlap and metamorphosis.

Pre-Renaissance painting, having no imperatives to depict the real, played with subjective scale, and with condensed and simultaneous time, both considerations being relevant to the dictates of theological ideals

July 31, 2007

Antonioni/Bergman

July 25, 2007

Multiple Frames and Story Space

motherdivine.jpg 

image from "America Your America" from Wreck and Salvage 

For those who watch my little videos on this site, you might sense an interest (obsession) with multiple, simultaneous frames. What I am doing here is experimenting/sketching toward some more involved narrative projects. The last two vlogs were done quickly with material I shoot whenever I can. The focus is on clear linear progression - a camping trip and a backyard project - "narrated" with multiple frames hopefully evoking some emotion through a play of frame position and duration. My particular interest is in how multiple frames can be used to construct narrative space. Lev Manovich's writings on spatial montage are a big inspiration. Also video artist Marc Lafia's In search of a Poetics of the Spatialization of the Moving Image (part 2, part 3 and part 4) which expands the discussion by questioning the need for "montage" in the spatialization of cinema. He writes of simultaneous time events that do not necessarily ask to be stiched together in the mind of the viewer.
"How then to talk about something that is moving but fixed always there like architecture but always changing not loops but infinite scores -this then is a very different aesthetic object. What we might talk about is patterns, forms, perhaps even temperament, I am not sure. But certainly the older technologies of cinema and television as well as all visual
instrumentation, technical and social can be reconfigured to bring forth
something new? "
-Lafia 

The possibilities are limitless. Installation art, cross-platform storytelling, generative montage, remix video are already such active modes of new cinema practice, why bother with traditional narrative at all? Why keep the boxed rectangle at all? The frame - the box that reveals and conceals - is the most potent tool of narrative cinema. The long take, continuity and discontinuity, the graphic relationships between shots, the shock of the edit - all of it relies on the dynamics of the frame. D.W. Griffith's Biograph films are still a revelation of the complex relationships that can grow of discrete bounded shots. In most movies, multiple frames are used to expand the traditional montage sequence and the parallel action sequence. In other words it has become a now familiar technique for that part of story that wants to be flooded with events - a flight of memory or imagination, the rush of an action sequence, the summary of a series of events. I am always dissapointed by comic book inspired movies flirtation with multiple panels - such potential missed.

There is of course Mike Figgis' TIMECODE that explores simultanaeity of multiple perspectives, but - as a humble viewer speaking - does this new form only speak to our dispersed/fractured sense of experience? I have not seen Julie Talen's PRETEND, but her writings about it and other "multi-channel" films opens up other possibilities. Eija-Liisa Ahtila's films/installations and Peter Horvath's online work are just beautiful and do so much to open the possibilities of the multiframe narrative. It is interesting that both these artists are exploring mental spaces - story developing at least partially in the mind(s) of character(s). This seems only natural - the border between inner and outer as a very productive playing field for multiple frames. For example, the popular tryptich (which Horvath, Ahtila use alot) can give us a subject, an object percieved by the subject and the cut-away (extended space - real or imaginary). 

Narrative art requires a certain amount of precision. The juxtaposition of frames is designed to evoke emotion, story information, thought etc.. Even when the direction of such feelings/thoughts are not precisely guided by a clear storyline. Claire Denis's extraordinary, mysterious and very nonlinear L’Intrus is built out of precise cuts. And it is the relationships between all these frames/shots (not only sequentially but in the spatial consciouness of the view) that the film comes alive. When we sit down to watch a movie, we secretly want to be transported to a space - to be filled and played by images so that a world is constructed in our heads. Spatial cinema has always been with us. 

So why do we not see more multiframe works? Much of the answer has to do with the growing sophistication of an audience. Movies haven't caught up. But also complexity, density and reduced frame size do not alway play well in a theater. If you miss something there is the frustration of not being able to rewind. Online cinema, or cinema that is ment to be viewed with control at one's fingertips seems to be the best "venue" for this kind of experimentation. Lets say that in one minute of screen time, you attempt to narrative six simultaneous minute long events - the viewer would have the opportunity to go back, but also zoom/click in for a closer view? (HD video will help here!) 

Frames within frames can build interesting spatial relationships around size, direction and duration. So, a character might be lost in thought and tangential frames appear as items of that thought. Or suspense created by obscure spatial relationship between frames. Or simply complicating the POV shot. Variety of durations and speeds of frames seems to be very useful for narrative, evoking scale. A fast multiframe montage through a cityscape, might sit next to single long take of a tree evoking a hectic state longing for balance and calm. The compactness of poetry vs. the steady development of prose. Narrative cinema is ready for another leap. 

The questions I am struggling with is how to write for such a narrative cinema. The traditional screenplay format doesn't work, because so much of the narration is happening in the visual patterns generated by the multiple frames. What I have found (my personal little break-thru) is that the film must be composed as a storyboard. The what-happens-next emerges out of the patterns of frames on the page - not, say, the dialogue. Figgis used a music score, but he was working out the timing of quadrants. With a storyboard, then the "script" can be constructed and the frames given some handy code. See Eija-Liisa Ahtila's DVD and book of scripts (selling for a bargain price!) for how she handles three changing screens with narration. 
So back to the work, more later. 

Also see:

July 9, 2007

Sunday Project


Click To Play

July 2, 2007

Cape Disappointment, WA


Click To Play

November 20, 2006

Carp Caviar

carpcaviar06.jpg 

Harvest time over at Bottom Union. The word made fish.

October 30, 2006

Driftwood Play Structure

DRIFTquad.jpg Found while camping at Cape Disappointment.

July 20, 2006

Spirit Path

spiritpath.jpg Walking through the Museum of Anthropology at UBC, borrowing spirits conjured by Erik and Charlene

May 12, 2006

Sightseeing

sightseeing.jpg More of the Oregon Coast. Trying to translate an experience of landscape, which is always about scale and proportion. Or should be. When visiting landscapes, we use binoculars and cameras to bring things close. By multiplying vision (spatial montage) maybe an approximation of distance can return.

May 9, 2006

Sea and Stone

seaandstone.jpg April 30th was the lowest tide of the year on the Oregon coast. An alien landscape made more alien by exposed sea creatures. A great time to explore and picnic. Oceanside, Oregon Music by K.M. Krebs - Concealing the great stone

June 15, 2005

commute interactive (test)

commute.jpgClick image to view video This is an old (2001) interactive quicktime project that i am reusing to test in ANT and Mefeedia. Seems like "movies" need absolute (not relative) url paths to work properly. Also, there seem to be QT7 issues with Livestage Pro. Sprites don't work the way they should. Here, by clicking the title text, four videos should play. Rollingover each panel should pause the movie and should move the timeline of other movies. To start playing, just click inside the movie...this is what doesn't work in QT7. Oh, well. Patience. UPDATE: Unfortunately, until QT7 fixes some bugs, interactive quicktime isn't going to work. In my case the "ThisMovie" command is disfunctional. ...urghh!